The Marvels
Fur setup / simulation and muscle simulation on "Goose" the cat, softbody "Flerken" tentacle simulation and space suit cloth simulation.I am Groot
Setup and simulation of Groot's snow suit and scarf.Die Känguru Verschwörung
Fur setup and simulation for the sequel of our beloved "Beuteltier".She-Hulk – Attorney at Law
TV-Series: Transforming Emil Blonsky into Abomination, ripping his cloth in the process and wrapping him into a nice and cosy blanket afterwards.Doctor Strange in the Multiverse of Madness
Simulating the"cloak of levitation".Shang Chi
Fur-, feather- and muscle-CFX setups and simulations for various characters.The Suicide Squad
FX simulation of bullet impacts, sparks, granade sand explosions and big volumetric shock-waves.Hausen
TV-Series: Leading the FX-team creating slimy mold and other dark fx-setups in Houdini.Jim Knopf und die Wilde 13
Pyro-Fireball, Vellum Sand and POP-Fluid dropets for this kids-movie classic.Biohackers
TV-Series: POP-simulation and point-instancing of a mosquito swarm.Tales from the Loop
TV-Series: Simulation of "unusual" snowflakes using Houdini Grains.Die Känguru Chroniken
CFX simulation and development of CFX-related tools/workflows for Vellum fur-simulation in Houdini.Jumanji: The Next Level
Houdini Bullet RBD simulation to collaps an ice-cliff for the trailer.Chernobyl
TV-Series: Designed the behaviour of the dancing reactor lid and helped to sim the giant smoke column.Doctor Who
TV-Series: Creating a wide range of intergalactic FX for the 13th DoctorLoro
Destruction of a church through an earthquake using bullet RBDs and Pyro.Krypton
TV-Series: Procedural growth-fx for Superman's capeThe Alienist
TV-Series: Houdini FLIP- and Ocean simulation for the water-reservoir in S01- EP10Altered Carbon
TV-Series: Rain-fx, ocean-fx and a multilayered disintegration-effect for Poe's deathFantastic Beasts and Where to Find Them
Houdini Lighting and rendering using Mantra on the "Obscurus" sequence and supporting the FX-team by developing a "cobble-stone road"- and "rooftop snow"-HDALife
Houdini Carbon cloth-simulation of a rubber glove & FEM-simulation of creature wrinkles for the sequence where ‘Derry’ examines Calvin inside a isolated glove-boxWill
TV-Series: Houdini ocean-fx, a custom ocean- and foam-shader, and the simulation of a ship-wake using particles, ripple-solver and FLIPEmerald City
TV-Series: Houdini particle-simulation / instancing and HDA-toolbuilding to create locust-swarms and a "locust-explosion" for the final battle of Season 1, Episode 10Perwoll “Care&Repair”
TVC: Particle-based, debris system of very fine glass-splinters in Maya as secondary element to add more detail to the already existing cracking-mirror RBD-simulationZweifel “Cractiv”
TVC: steam, Maya Fluid simulationDeutz “Weizenfeld”
TVC: wheat-ear generator.McDonald’s “Kids”
TVC: Penguin, ZBrush-sculptingSwisslos “Advent”
TVC: „fir-branch generator“ HDAHoudini Water Drops
FLIP fluid-simulation and renderingDrei Wetter Taft
TVC/Packshot: lable-prep/texturing, lighting, shading and rendering of all products for a remake of the famous 1989 Drei Wetter Taft TV-commercialMamba”Tropic Island”
TVC: Contributed as 3D-GeneralistVernel “Almond Blossoms”
TVC/Packshot: nCloth simulation of soft almond blossoms gently gliding down to the groundSyoss “Creatin” Japan
TVC/Packshot: object tracking, camera tracking, lable-prep/texturing, lighting, shading and rendering of the shampoo-bottle in the model's hand and the shelf behind herDMG Ecoline
CAD-Visualisation of various turning- and milling-machines